Πέμπτη, 13 Νοεμβρίου 2014

Small catch up

Well the big news here is that I got the permission from a professor of mine to begin working on our game as my diploma thesis. In addition to his, I'm also going to publish a paper on AI, since our game IS GOING TO HAVE STUFF LIKE THIS IN IT!

I'm going to update you guys with more amazing thingies later on.


Δευτέρα, 3 Νοεμβρίου 2014

Thy brain is melting.

And I'm serious. Our brains almost became water tonight.

We started working on the level design, with Lazaros (ok this is his name, I can't call him partner forever, it's not like we're Bonnie and Clyde or something) doing some basic graphics just to set up the gameplay and storyline. The outcome was something way better than we ever imagined, and we're not even halfway there.

So, I need to inform you about our game. We completely forgot the Roxie scenario. Now we're creating something which will mess with the players' brains. A super mindfuck game. A main hero who will strive for atonement through an exploration-collecting-like gameplay. You go through rooms, you collect lightfish (or how we like to call them - luminaries), you deposit them at a certain place and you just go on and on and on through LOTS of messed up hallways, rooms and staircases.

I'm not in a position to reveal much. But I loved the doodle Lazaros made for our game icon so, here we go!



FISH FISH FISH!

I'm so tired of this small amount of work, since we got to motivate our fantasies to a whole new level. At some point we were exhausted from overthinking stuff and designing new levels.

We're both so excited with this project. Which also has a new name. But I will keep the blog - Panem means bread, we were in a post apocalyptic environment where people were seeking for bread and stuff - 'cause... reasons. Ok, I'm too bored to start a new one and it's always nice to keep a folder of your old thoughts and ideas. We might actually develop an arena fighting game with a female leader role in the future. Who knows.

For now, we're just proud for our offspring, Project Luminary.

We'll keep in touch. As I said, I must stay motivated. Bye.

Σάββατο, 1 Νοεμβρίου 2014

Scratch that.

I'm now excited with other things. I haven't even started developing basic stuff on our Roxie game, and I already have a list of goals I want to fulfill - we're always talking about videogames huh.

So the partner I mentioned in my first post, is also my best friend along with the fact that he is the most creative, adorable and clever man I know.

So we had an idea - actually he did, while we were vomiting ideas on the table once again - a very cool and awesome idea. We nearly bursted into tears with that one, I'm not even joking. I'm gonna provide you guys (by you I mean my large audience, consisted of me and my partner) with some feedback of our progress.

We're both very excited! If this works out until the end, I'm gonna die from joy.

CYA LADS!